Warning
Please note: New versions on the preview branch are designed to load older saves (backwards compatibility). However, the public branch typically cannot load saves made with newer versions (forwards compatibility). Therefore, if you plan to switch back to the public branch before the update is officially released, we recommend that you avoid loading important saves on the preview branch. Additionally, make sure to back up any maps before saving them in the level editor.
Estimated Release
We're aiming to release this update on Thursday the 18th.
Changelog
Added
- Flashbang Brightness, Explosion Camera Shake Intensity, and Damage Flinch accessibility settings in Options menu.
- Button in Workshop F1 menu to export all asset IDs to csv files in Extras/AssetIDs folder.
- Server options to turn off Damage Aim Flinch and Explosion Camera Shake.
- Inspect and preview on character for items in Stockpile.
- Copy/paste freecam position and rotation from clipboard with Ctrl+C/V.
- Melee weapon quest reward support for strong and weak attacks.
- Random_Inclusive and Random_Exclusive operations for Flag_Math NPC reward type.
- Support for vendors to add attachments to guns for sale.
- Option to apply delayed quest rewards when interrupted.
- Military spraypaints for each vanilla map. [IDs 1873-1877]
- Main menu support for Steam BBcode [previewyoutube] tag.
- Dialogue object interactability mode to replace invisible NPC workaround.
- Option to delete attachments from blueprint with item state transfer enabled.
- News item for Stockpile sale special events.
Removed
- Tree models graphics option and reverted to older models.
- Use_Skybox_Ambience option from Preferences.json file.
Game Balance
- Removed grip attachment slot from Maplestrike.
- Adaptive Chambering reduces horizontal recoil control -20% and vertical control -30%.
- Increased Sentry and Hostile Sentry health from 75 to 150.
- Increased Friendly Sentry health from 75 to 300.
- More findable items can be salvaged for supplies.
Changed
- Captain Sydney can authorize further aircraft requisitions on Russia.
- P.Riso can acquire an Upgraded Fishing Rod blueprint for you on Russia.
- Doc Ernie can prepare Upgraded Aces and Bluntforces for the Coalition Armory on Russia.
- Default Internet filters include empty and full servers now that the default sort prioritizes them appropriately.
- Player-instigated locked vehicle spawns now also unlock for group members.
- Server moves the most recent file to a backup when writing saves.
- Explosive charge assets can set Bypass_Claim to false.
- Include sentry gun in example assets. (Finally!)
- Sawed Off shares Masterkey skins. (Finally!)
- Holidays are scheduled in local time zones rather than synchronized globally.
Fixed
- Level editor volume property changes not marking level dirty. [Thanks Jdance!]
- Skipping terrain color rule error missing asset context. [Thanks Spebby!]
- Layered attachment skins got broken at some point. [Thanks Molt!]
- East-2 Zubeknakov fallback material misconfigured. [Thanks Molt!]
- Unusable door highlight between door and doorframe. [Thanks InsignificantNull!]
- Potential cause of duplicate item button on main menu. [Thanks InsignificantNull!]
- Plugin UIs can use Canvas Scaler to sync with game UI scale. [Thanks DanielWillett!]
- Use target speed rather than current speed for vehicle third-person camera distance. [Thanks BoomViz!]
- Map zoom and centering wrong with UI scale. [Thanks BoomViz!]
- Infinite/NaN spawn chance editing legacy spawn tier with one entry. [Thanks Sodazone42!]
- Unnecessary farm Update call on dedicated server. [Thanks asineth0!]
- Shirt item model left/right arm backwards. [Thanks DerpyHoowes!]
- Another potential source of discrepancy in airdrop landing position (compression). [Thanks Zombs-R-Cute!]
- Support door slot snapping with Y forward. [Thanks MrGoBi!]
- Negative NPC health reward can no longer cause bleeding. [Thanks Gloa233!]
- Jumping from prone in air traffic control killing player. [Thanks FreeDzee, Sma1L, and TSB!]
- Eruption typo instead of Erruption. [Thanks RadicalBeetle!]
- Reverted "skin width" portion of floor snapping changes due to all the side effects. [Thanks to many players!]
- Rate limiting and additional security for connection queue. [Thanks Jdance!]
- Text mesh missing from sign and placard LOD group. [Thanks Eismeister!]
- Russia map corrected location names hadn't been updated in NPC dialogue. [Thanks Eismeister!]
- Underlying cause of some interactables working incorrectly on vehicles. [Thanks Eismeister!]
- Insane skin attachments changed orange to pink. [Thanks ZParticle_!]
- Barricades use same yaw-only special case as structures. [Thanks QERT2002!]
- Misplaced item spawns under Russia oil rig. [Thanks TickTackM!]
- Incomplete skybox reflection on item icons captured during level startup. [Thanks FohnJallout!]
- Surrounded Holman Isle bunker and Silo 22 with tons of death barriers.
- More comprehensive death barriers for Mansion #1, House #4, and House #6.
- Barricade load not closing file stream.
- Some bugs with GUIDs for vendor buying/selling entries.
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