Warning
Please note: New versions on the preview branch are designed to load older saves (backwards compatibility). However, the public branch typically cannot load saves made with newer versions (forwards compatibility). Therefore, if you plan to switch back to the public branch before the update is officially released, we recommend that you avoid loading important saves on the preview branch. Additionally, make sure to back up any maps before saving them in the level editor.
Estimated Release
We do not yet have an estimated release date in mind for these changes.
Changelog
Fixed
- Updated sea level check to use static volumes optimization.
- Revised a blood, radioactive blood, and paintball splatters decal variant to avoid an unfortunate potential lineup. (Thanks Frosty_Gas_9486 and Jdance!)
- Unable to set per-item-type workshop tag with submission menu localization installed. (Thanks hyj!)
- Unable to respawn at bed inside no-build zone with Bypass_No_Building_Zones enabled. (Thanks FF!)
- Enable skin material override for Alien Antennas. (Thanks Cali 2 team!)
- Enabled emission for Dizzy Stars star particles to match their trails. (Thanks Rio Team!)
- Divine Duneman shirt preview mistakenly emissive. (Thanks Bond00j7777!)
- Comment component editor not marking object dirty. (Thanks DiFFoZ!)
- Level asset Min_Stealth_Radius being ignored. (Thanks DiFFoZ!)